DESCRIPTION

Digital 3D model of feature phone from 1999 - 2000 Nokia 3210.

Please note, that the model is intended to use for visual representation of real thing and it is close, but not necessary exact digital replica. It does not have any internal structure and may contain a number of dimensional inacuracies. The model is not printable. If you'd want to 3D print this phone, please look for printable model in my profile.

MODEL

  • Model dimensions (LWH): 4,9 x 2,2 x 12,5 cm (1.9 x 0.8 x 4.9 in).
  • Objects count - 3 polygonal objects, x group.
  • Model can be subdivided if necessary, but it is not optimized for that.
  • Model is made mostly of quads and some triangles. No n-gons are present in the model..
  • Polycount:
  • Polys - 18 240
  • Tris - 35 197
  • Verts - 18 882

MATERIALS

  • Materials are prepared for Corona renderer.
  • The model has 3 materials, for body, screen and glass.
  • Materials are PBR compliant
  • FBX and GLTF formats should render same, or close to preview images, asuming your 3D software supports PBR standard.
  • Scanline and OBJ formats has only basic materials and may not render the same as in preview images.

UV COORDINATES

  • The model is fully unwrapped with no overlapping
  • UVs are packed into 0-1 UV space

TEXTURES

  • Format - PNG
  • Total count - 18
  • Texture sets - 3 (body, screen, glass)
  • Body textures has 2 additional colour variations, screen textures has 1 additional variation
  • Map types - Base colour, Roughness, Normal (OpenGL, +Y), Metallic, AO, Emissive, opacity
  • Bit depth - 8 bits
  • Resolution - 4096 x 4096 px, (solid colour textures are resized to 16 x 16 px to save space).
  • Textures are collected into one archive and are delivered in a separate file.

SCENE

  • Model is scaled to accurate real world dimensions.
  • Objects, materials and textures have meaningful and matching names.
  • Transformations has been reset and the model is placed at scene origin [0, 0, 0 XYZ].
  • All texture paths are set to relative.

FILE FORMATS

  • 3ds Max - Corona
  • 3ds Max - Default (Physical)
  • FBX
  • OBJ
  • GLB - (auto-converted from FBX)
  • USD - (auto-converted from FBX)

GENERAL

  • Modeled in 3ds Max 2024 and saved to 3ds Max 2021 version for better compatibility.
  • Preview images are rendered with Corona renderer and Marmoset Toolbag. Toolbag images have watermark in the lower right corner.
  • Images are straight from rendering app. No post processing was applied.
  • Render scenes are not included.

***

Feel free to contact me if you have questions or need assistance with the models.

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Nokia 3210 PBR Low-poly 3D model

Editorial License (no AI)
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Native file format
MAX2 files
Size: 3.88 MB
Corona 11 | 2021
Default (Scanline) | 2021
Exchange formats
OBJ
OBJ<br />File Size: 688 KB
FBX
Autodesk FBX<br />Version: 2016<br />File Size: 965 KB
GLTF
glTF<br />File Size: 14.6 MB
TEXTURES
Textures<br />Version: PNG<br />File Size: 44 MB
PNG
PNG<br />File Size: 44 MB
USDZ
USDZ<br />File Size: 14 MB
Verified by CGTrader
Verified models are of higher quality as they have
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making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
18240 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 18882 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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