Product:iPhone with 10 different texture Paterns
Author:JpotatO - TeamL2D&Company
Date:12 Nov 2013
Format:*.DAE / With Collada exporter fort Second Life, *.OBJ, *.FBX, *.3Ds, *.X3D, *.DAE (classic)
WebSite: http://teamlsd.hostei.com or http://teamlsd.businesscatalyst.com/home.html
Modeling & Texturing Time: 8 hours
Vertices: 3583
Faces: 2579
Triangles: 4720
Textures: 10 Diffuse, 9 Normals, 10 Speculars, 1 Emissive, 1 Alpha
Textures Size: 2048 px
Format: PNG
Informations:
Based on a iPhone 5, with real scale, 6 3D files formats and 10 textures patterns (10 Diffuse, 9 Normal, 10 Specular, 1 Emissive and 1 Alpha), Lightmaping used for Uv maps.
One of the DAE files is specialy exported for second life, the modèles scales is set to 1 and textures is 2048*2048 pixels.
The polycount are maximaly reduced, to fit both games and renders, with minimum quality loss.
You can freely use this modèles, on any works :)
HOW TO USE TEXTURES:
in separate folders named "Textures":
T_D = Texture Diffuse (for colors)
T_N = Texture Normal (for Special effect like crevices)
T_S = Specular Colors (Light reflection color)
in the "0_Bump" folder:
T_E = Texture Emissive (for emit light with texture)
T_A = Texture Alpha (for transparency)