Models are grouped for easy selection, and objects are logically named for ease of scene management.
Model is fully textured with all materials applied.
This model was constructed with utmost care and attention to detail, with clean edge flow
No cleaning up necessaryjust drop your models into the scene and start rendering.
All objects have fully unwrapped UVs.
Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed
detailed enough for close-up renders
The object have real world scale
All polygons Square - 4 Sides
apply the Smooth modifier with a parameter to get the desired level of detail