DESCRIPTION

Yashica High-quality vintage twin-lens reflex (TLR) camera 3D model, inspired by classic mid-20th-century film cameras.

This model is carefully crafted with accurate proportions, clean hard-surface geometry, and detailed materials, making it ideal for product visualization, cinematic stills, advertising visuals, and portfolio presentation.

eatures

Detailed vintage camera design

Clean and accurate hard-surface modeling

Realistic proportions and mechanical details

Optimized for rendering and close-up shots

Suitable for product visualization, concept art, and cinematic scenes

Model Details

Geometry: Clean quad-based topology

Scale: Real-world scale (centimeter)

Parts: Logically separated components

Subdivision: Subdivision-friendly

UVs: Basic UV layout

Textures: No baked textures included

What’s Included

Vintage TLR camera 3D model

Organized object hierarchy

Render-ready geometry

Software Compatibility

Blender

Cinema 4D

Maya

3ds Max

KeyShot (via FBX / OBJ)

Notes

This model is intended for visualization and artistic use only.Brand names shown in preview images are used for reference and artistic presentation.

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Vintage TLR Camera Classic Retro Film Camera High Quality 3D Low-poly 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 32 MB
OBJ
OBJ | 2 files<br />File Size: 73.8 MB
GLTF
glTF<br />File Size: 52.2 MB
FBX
Autodesk FBX | 2 files<br />File Size: 31.9 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
672016 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 245681 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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