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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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10 Super detailed and realistic post apocalyptic fuse boxes optimized for games and also great for virtual production cinematic projects+ 4 pipes
Collection of wall mounted fuse boxes
Ready to be used for creating AAA environments
If you have any questions or need support please send me an email:
I usually reply in less-than 24 hours.
https://www.linkedin.com/in/jvad-3d-425588211/
https://www.artstation.com/jvad3d
PBR (Albedo, ORM, Normal)
Lightmaps in the second UV channels with proper lightmap res, Ready to be used for light baking.
Unreal Engine version was created with UE 5.3.2
Maya version with Maya 2022+v-ray 5.12 (Ready to render but You may need to assign the textures to the materials)
FBX version is also included (You need to assign the textures to the materials)
Unreal Version specifications: Number of Unique Meshes:9
Vertex Count:
With Nanite 232 -3597
Without Nanite 357 -31608
Collision: Yes/No, All the assets have proper collisions and are ready to be added to your environment.
LODs: No
PBR Textures( Albedo, ORM, Normal)
Number of Materials:1
Number of Material Instances:9
Number of Textures:22
Texture Resolutions: 4K
Supported Development Platforms:
Windows: Yes
Mac: I don't know
Important/Additional Notes:
All the assets have lightmap UVs with proper resolution in their second UV channel, However the lights are not baked.
If you want to bake the lights, Always disable nanite first to avoid getting any errors.
This project supports and requires Lumen and Nanite.Lumen and Nanite are enabled by default.
Cables are created by Cable plugin and it is enabled by default.
Lumen Doc:https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-technical-details-in-unreal-engine
Nanite Doc:https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine