PlayStation 1 with opening lid and back cap. High poly version with 4k textures, 2 udim tiles. Triangulated version. Made in the style of a new device, with minor abrasions and smuges for realism. The main material uses fine grain, which conveys the original rough material of the plastic.Dimensions:198mm x 140mm x 40mm
Geometry is divided into three meshes Playstation, Playstation_Top_Cap, Playstation_Cap. The top cover has Origin different from the main one, due to which it can be rotated opening and closing the Playstation cover.
For use in Unreal use fbx file with cm signature, for correct scale, also use virtual texture function for Udim. In blender in source also use udim function and select first tile (1001) for each texture. In V-Ray, Corona use Osl node MultiTiles. Blender, V-Ray, Corona examples are included in files.
Materials ID Tolerance 0.05 (For substance painter)
All textures dilation 16px . Transparent background. Additional Materials Id's map, mesh id's. Additional Glass Elements mask (example of use in blender file).
Strip Paths is made in 3d max. For correct work place the texture folder in the same directory as the 3ds Max file.
Fbx binary 2014/2015DirectX Normals
Preview images created in Marmoset 5.