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A high definition model of the DualSense for Playstation 5
Textures size 2048x2048
Textures support metal / rough, spec/gloss, reflect/ior workflow.
The archive includes the following textures:
- BaseColor (x11)
- Diffuse (x11)
- Roughness (x3)
- Glossiness (x3)
- Metalness (x3)
- Specular (x3)
- IOR (x3)
- Reflection (x3)
- NormalMap (OpenGL, Y+) (x3)
- NormalMap (DirectX, Y-) (x3)
- AmbientOcclusion
- Emissive Masks
- HDRI
There are masks in vertex color, due to which you can select any color for the controller, all nodes for this are already configured in Blender 2.83.3.
There is a texture switching animation.
Material ID has 2 channels, the first channel is the main material (opaque), the second for glass (translucent)
You can also find inside a pdf file, which shows clearly how to connect nodes in 3ds Max using V-Ray Render. And also there are explanations for the physically correct rendering, various types of maps and mistakes that beginners make.
It also contains older files that were created when there were few references, and some details are missing.:
- Model for rendering under subdivision (Old)
- Model for games (Old) (7,400 tris) with textures (Base texture, Normal Map (DirectX), Roughnes, Ambient Occlusion 2048x2048 pixels)
- Model for printing (Old)
If all textures are pink, then do the following steps: File-> External data-> Find missing files -> (select the texture folder) wait a little and enjoy.
REVIEWS & COMMENTS
accuracy, and usability.
