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A unique model of the retro computer Osborne 1 created in 3d max and consists of 2 444 polygons, 4 401 triangles, 2 558 vertices. A competent UV-mapping was performed in RizomUV, overlaps were not used. The model was baked in Marmmoset and then textured in Substance Painter. Normal Map Format: OpenGL. At the output we have 16-bits 4k PBR textures: BaseColor, Normal, Height, Metallic and Roughness. The screenshots were rendered using the Marmoset Toolbag 3.08 engine. You can also see the 3D model in the Marmoset Viewer, right on this page. The optimized low-poly mesh of the 3D model with detailed texture allows it to be used both in undemanding games and in close-ups. The pivot point is aligned in the correct position and the model is ready to be imported into your scenes. As a bonus, you will receive a scene configured for rendering in Marmoset Toolbag 3.08.
REVIEWS & COMMENTS
accuracy, and usability.
