Non-reference Modern Gaming Video Card.
The model is designed and configured to render in Blender, the animation of the fans is done using bone drivers.
The model consists of a single mid-poly mesh and one material.
The model has a simple bone rigs for controlling self parts and subsequent animation. The parts of the model are separated by weights. Small details of the model (bolts, for example) have random and ordinal vertex colors, check RGB separately. (see screenshot).
2 poses are stored in the Blender native format, assembled and disassembled (check the library of poses, it seems only version 3.0 supports this). UV-wrapping of the model is made manually, for easy customization of color and decoration. Overlapping is partially present.
Normals are baked on some parts.
Properties of the model grid: Vertices - 19328, Edges - 38220, Faces - 19269, Triangles - 35801. Textures maps: color, reflection, roughness, normal, bump. 4096px. (see screenshot).
C4D format notes. The model was transferred to cinema 4d format via export to fbx format, without setting up the render. The material was transferred, but not configured. The bone binding and animation with the help of the rig is preserved, but has indistinct scales, which is typical for this kind of conversion.
Thanks for the purchase.