Model is rigged to UE4 skeleton
14 face blendshapes
Fbx is triangulated
No mesh under cloth
Project has no blueprints
Adjustable color in Unreal via material instances
Unity materials use shadergraphs to change color (works only in URP&HDRP)
Number of materials: 6
M_Head, M_Eyes, M_Hair, M_Eyelashes, M_Body, M_Skirt
Additional rig bones: tie_01...tie_04
Height - 170cm