Modular woman character in casual clothes - over 5700 unique combinations possible.
Customizable color of all individual parts.
Modular woman are loaded and works in Unreal Engine 5.
Physics of hair and breasts.
Suitable for arcade, RPG and other third-person games in a cartoonish polyart style.
Used Unreal 5's Mannequin Skeletal Rig. The game model Modular woman are made on the basis of an epic skeleton and you can use any animations created for the epic skeleton.
You can also add any other animations, for example from Mixamo - here is a detailed tutorial https://youtu.be/BZaDAPn-elk?si=NvuwnkJZT7KIxgvH
Control Rig included.
Morph Targets for facial animation included.
Here is a demo video from the Unreal project: https://youtu.be/RGqJi3nGU-Y
Polycount (depends on the combination of body parts):
Also included is the original Blender file, which you will find all the individual rigged parts of this character, which are conveniently structured.
You can easily combine the parts of the character in any order - to create the one that suits you.
For hair and breast physics in Blender file use free addon Wiggle 2.
Modular woman asset includes:
This way you can get over 5700 unique combinations.
You can also easily customize the colors of all parts.
Each single part includes seams - so you can easily assemble a UV map for a composed character at any time.
_List of files:_
If you have any problems with files or any questions, feel free to contact me - I am always ready to help.
Technical details of Unreal Engine Project:
Note:
If you combine hairstyle with braid (Hair_7) and Torso in jackets (SK_Torso_jacket, SK_Torso_puffer_vest, SK_Torso_sport_jacket, SK_Torso_sweater), for better braid physics - in animation blueprint AB_hair in AnimGraph for RigidBody in Details - Settings- Override Physics Asset, select physics asset PA_Modular_woman_Jacket. For the rest of combinations, leave PA_Modular_woman_Torso.