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High-Realism 3D Female Character
This meticulously crafted character features lifelike anatomy, advanced facial rigging, and high-quality PBR materials—perfect for bringing expressive, dynamic performances to life.
Built for efficiency and realism, the model is fully compatible with Blender 3.6 and tested extensively in Blender 4.5, ensuring smooth performance and seamless integration into your workflow. Whether you're creating cinematic scenes, interactive experiences, or game assets, this character delivers exceptional quality and flexibility.
Full Body Rig with Advanced Controls:The character is rigged using the powerful Rigify system, providing intuitive bone controls for:
- Full body movement (arms, legs, spine, hands, feet)
- IK/FK switching for precise posing
- Head, neck, and eye control for natural gaze direction
- Facial rigging with dedicated controls for expression and lip-sync
Expressive Face via Shape Keys:Facial expressions are easily adjustable using Shape Keys, allowing you to create realistic emotions such as smiling, frowning, surprise, and more. The setup is clean and user-friendly, enabling quick adjustments directly in the Object Data Properties tab.
Modular Mesh Structure:The body mesh is divided into logical components:Body – Main torso and limbsEyes – Independent control for blinking and focusTongue – For accurate mouth articulationTeeth – Properly aligned for natural visibility during speech
High-Quality PBR Materials:All materials include full PBR maps:Diffuse – Realistic skin tone and fabric colorNormal Map – Adds fine surface details like pores and wrinklesAmbient Occlusion (AO) – Enhances depth and realismMetallic – Accurate material responseRoughness – Controls surface texture (matte vs. shiny)These maps are fully integrated and visible in the Shading Editor, allowing for real-time material tweaking.
Tested & Verified:Successfully tested in Blender 3.6 and 4.5 with no errors or compatibility issues. Works flawlessly in both Cycles and Eevee render engines.
REVIEWS & COMMENTS
accuracy, and usability.
