DESCRIPTION

IF YOU HAVE BOUGHT ONE OF MY PREVIOUS PRODUCT FEEL FREE TO ASK FOR 50% DISCOUNT(of the original price) BEFORE YOU BUY THIS ONE!!! Use Offer price button. All my new female models with maya scene share the same pose, topology and uv so you can mix them together via blendshapes and mix textures to create unique characters.

Hello! This is a detailed full body caucasian female character in ztl file(zbrush 2019 or higher compatibile). There is also maya 2018.6 scene and project folder with all source maps. Maya scene contains all the shaders and xGen hair You can see on attached pictures. The body model has all quads animation ready clean topology and 4 UDIM's clean UV's. For external use of the model obj files with normal maps are attached. All hair from maya(x gen) are exported to alembic file(.abc) so it can be used in unreal engine, unity and other packages.

THIS MODEl IS NOT RIGGED, it has attached posed version and at the defauld it is in A-pose.

This model can be used as a base for any female characters. It has clean animation friendly topology and UV's. It is a great base for Your projects that can save You a lot of time. Even the hair xGen setup is made in the way that allows You to modifiy the model shape in zbrush and still use provided hair setup just by using blend shape. There is also eyes and teeth and tongue models with maps and source hires ztl. All You need for character setup.

Zbrush ztl file contains: -full body model(21 665 794 polygons at the 6lv subdivision). You can see mesh topology on the provided images. Body model has mouth closed blendshape on layers (you mus swich to highest subdivision level to see and turn on the layers) -teeth and tongue hires model -eyes elements: eyeball(cornea) and iris models(the one without texture) there is also preview eyes with texture, bikini model, sport outfit, sport shoes, eyelashes, eyebrows

Maya scene(asian1mayasceneupd) contains: -full body model at 2lv subdivision with eyes and teeth, posed version of the model, bikini, sport outfit, shoes with all shaders and maps, all that You can see at provided images You can use 1lv subdivision as well and bake displacement for it in zbrush.

IMPORTANT:Before You open maya scene please set the project folder to caucasian_1 so maya can load all the maps for the scene and all xGen files. Please copy all displacement maps for posed version from caucasian_1_ztl_obj_normals_hair/body_posed_disp to the caucasian_1/sourceimages before you open maya scene.All maps for maya scene are in caucasian_1/sourceimages folder. Some of the maps are in psd file with layers and allow you basic customize, for example specular maps,iris diffuse.Body color/diffuse texture is in psd file with layers. You can turn on/off freckles and pale skin version by hiding and unhiding layers if you want to get redhead look version.

There are several xGen descriptions(in one collection) in the scene: -eyelashes -eyebrows -facial (for facial pech fuzz) -hair_long (hairstyle) -hair_ponytail (hairlong hairstyle addition) -hair_short.

Hair guides for all descriptions are hidden. You can unhide them under xGen hide/unhide guide for edit if you need. Most of the maps used by xGen are also in sourceimages folder(psd files) if You want to modify them outside maya.

As a base model for xGen hair I used head model at 2lv subdivision. That allows You for future undestructive(for xGen hair) changes to the model shape. For example if You want to tweak face features: -open zbrush file and make changes. Unhide only head(polygroups based on uv are already made) and export it on 2lv -import this model to maya and unhide femaleasianlv2:Group23188 model(the one that xGen is attached to) -first sellect the newly imported mesh and then add femaleasianlv2:Group23188 to selection(with shift pressed) -on the main panel, under deform click Blend Shape and apply blend shape. -in Attribute Editor on the blendShape# pad set the weight to 1. If there were any other previously apllied blendshapes set them to 0.

All renders made with arnold render engine in maya 2018.6 are clean renders without any editing except background replacing.

If You like this model and You don't have zbrush and maya please write me a message.If you have any question you can always ask me. I will help.

If You like it please give it a review :)

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
2
0
4
ar
arojano-79be36Buyer of this model
This user has purchased this specific model
A very impressive model, I love it!
bo
bobbonkersBuyer of this model
This user has purchased this specific model
Good model, nice detail.
wa
waitisthatlassoCommunity member
This user is part of the CGTrader community
dude i have always wondered like, when people make these humans, are you making up the face yourself or are you starting with a base face and modeling it to be like the person you want it to look like LMAO. awesome model btw
ArmTM
ArmTMCommunity member
This user is part of the CGTrader community
wow nice job
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
TOP SELLING
One of the best-selling models in its category — trusted by many buyers.

Full body caucasian female 3d model 3D model

Royalty Free License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
MA2 files
Size: 8.18 GB
Arnold 5.2.2.1 | 2018.6
Exchange formats
OBJ
OBJ<br />File Size: 2.75 GB
MEL
Maya Mel Script<br />File Size: 4.09 GB
PSD
Adobe Photoshop | 2 files<br />File Size: 6.84 GB
EXR
EXR | 2 files<br />File Size: 6.84 GB
ABC
Alembic<br />File Size: 2.75 GB
ZTL
Zbrush<br />Version: 2019<br />File Size: 2.75 GB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
21665794 polygons
The total number of polygons (flat shapes) that make up the 3D model.
Unwrapped UVs
Publish date
Model ID
Chat