Silva is a modular game ready character with optimized mesh, UE5 Mannequin skeleton, ARKit blendshapes, UE5 Rig, Blender full body and facial rig. Thanks to the customizable ears, she can be a human or an elf.
NOTE! Cloth simulation in UE made with Chaos cloth asset Plugin ( introduced in UE 5.3). It won't work in UE below v5.3.
The model is completely modular, you can take hair or clothes off completely. Also top cloth is modular: top, corset and belts (its all merged and cut for Premade chars).
Rig is based on UE5 Mannequin Skeleton with additional bones (breast and hair braids). The main bones hierarchy has remained untouched.
Tested with UE5 Standard 3rd person animations and Mixamo (watch video).
52 Apple Blendshapes (not tested, but made in strict accordance with ARKit documentation).࣪-Separate parts and 2 premade characters: Premade 1 - skirt outfit, Premade 2 - pants. Cloth assets (skirt and mantle).
Blender file has body rig (Auto Rig Pro) and separate Facial rig (uses ARKit shapekeys with drivers). Its well shown in video's last parts.
All renders made in UE5.
----- POLYCOUNT (no LODs):
Full body naked (only body mesh, no eyeballs, teeth, etc.) : Verts 13042 - Faces 13022 - Tris 26040
body Premade 1 cutout : Verts 10545- Faces 10442 - Tris 20880
body Premade 2 cutout : Verts 9227 - Faces 9168 - Tris 18332
Hair Verts 14643 - Faces 10217 - Tris 20076
eyeballs Verts 2244 - Faces 2176 - Tris 4352
eyebrows Verts 400 - Faces 136 - Tris 272
eyelashes Verts 374 - Faces 300 - Tris 600
Mouth (teeth and tongue) Verts 2899 - Faces 2668 - Tris 5321
Boots Verts 2570 - Faces 2686 - Tris 5004
Panties Verts 544 - Faces 468 - Tris 928
Skirt Verts 1743 - Faces 1627 - Tris 3212
Pants Verts 1712 - Faces 1667 - Tris 3334
Mantle Verts 1470 - Faces 1436 - Tris 2792
Top cloth (full, cutout) Verts 2683 - Faces 2430 - Tris 4826
Top green Verts 1098 - Faces 1024 - Tris 2026
Belts Verts 798 - Faces 733 - Tris 1463
Corset Verts 1189 - Faces 1117 - Tris 2225
------- TEXTURES ---------
39 total.
5 Texture sets: Skin, Eyes, Hair (with eyebrows and eyelashes), Clothes, Mouth.
Each set contains: Base Color, Normal, combined ARM (AO, Rougness, Metalness).
Skin and Cloth materials use UDIMs (aka Virtual textures in UE) for better optimization.
Hair set has unique textures for hair shader: ID map, Direction, Flow, Root, Color with Opacity, Normal.
PNG format. Sizes from 256*256 (Eyes) to 4k (Clothes).
baked textures from high poly mesh for clothing. They are extremely useful for custom texturing. Watch the last image.
Height is about 170 cm.
Feel free to ask any questions. Cheers!