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Photorealistic highly detailed female character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Asymmetrical shapes, symmetrical topology, and hi-rez textures.Low and High-resolution versions are included. The High-resolution version contains muscle and skin deformation for particular facial expressions.
Can be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.
Rig includes: full biped skeleton and 52 facial blend shapes for direct use with Apple AR Kit.Full list of blend shapes, here: https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
Geometrical hair is done with Maya's native XGen interactive grooming toolset.FBX file contains fully skinned character. It does not contain the hair due to file format limitations.
Maya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.
Polycount details:
LOW REZ:
- body - 16533 points, 16542 faces
- eye - 3744 points, 3740 faces
- teeth - 13856 points, 13792 faces
- eyelashes - 3528 points, 1470 faces
- eyebrows - 6852 points, 2569 faces
HIGH REZ:
- body - 264586 points, 264584 faces
- eye - 3744 points, 3740 faces
- teeth - 13856 points, 13792 faces
- eyelashes - 3528 points, 1470 faces
- eyebrows - 6852 points, 2569 faces
Texture details:
- skin color - 8192x8192, PNG, 8 bit, 3xUDIM
- skin displacement - 4096x4096, TIFF, 32 bit, 3xUDIM
- skin bump detail - 4096x4096, PNG, 8 bit, 3xUDIM
- skin normal - 4096x4096, PNG, 8 bit, 3xUDIM
- skin specular - 8192x8192, TIFF, 16 bit, 3xUDIM
- skin roughness - 8192x8192, TIFF, 16 bit, 3xUDIM
Asset types included:
- Low-resolution character. Rigged.
- High-resolution character. Rigged.
I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports.
If you have any questions, please, don't hesitate to contact me.
REVIEWS & COMMENTS
accuracy, and usability.
