Bust girl medieval 3D model
Scene made to render in maya 2018.4 with arnold 2.02 Model is placed to 0,0,0 scene coordinates. The model is efficiently UV unwrapped I also use the UDIM. Model built to real-world scale. Every parts of the model named properly. Textures size 2048 x 2048 and 1024 x 1024. Materiales Arnold.
Note: Before opening the scene in Maya, first unpack Girl_Maya2018.4 mb.rar and in maya select set proyect and look for the folder you unzipped, now if you can open the scene.
*Girl_Maya2018.4 mb.rar (proyect scene) (MB): * model 3d * 5 Area Light. * Hair, Eyebrows, Eyelashes, Hair made with Xgen. * Some hidden objects to use as a surface for Xgen. * Both the 3d elements and the hair elements and the like contain arnold basic materials such as aiStandardSurface and aiStandardHair, * Everything including the textures are organized within a project folder so that you just go and select the project and open the scene without connecting the textures individually. * The scene is ready to render as you see in the images.
*TexturesFiles: It contains all the textures in size 2048 x 2048 and 1024 x 1024. These textures are the same ones that are already in the project folder, only that I decided to also place them in a separate rar file for convenience. The body object consists of the following textures: * 5 EXR textures for the main displacement * 5 TIFF textures for support displacement * 5 JPG textures for Color * 5 TIFF textures for the main specular * 5 TIFF textures for the support specular
Objects clothing and accessories contains the following textures: * 4 color JPG textures * 4 textures JPG metalness * 4 textures JPG Normal map * 4 textures JPG Roughness * 2 Textures EXR Offset
The eyes contain 2 JPEG textures for the color. The hair contains a texture
Faces: 128.845 Polys (Triangles): 257.178 Verts: 139.549
The objects are all modeled separately. *Bust girl *Eyes (including Tearline, eyebrown, eyelashes, lacrimal). *Hair. *Clothing as you see in the images