DESCRIPTION

I present to you a fan art of batman that I made based on the character batman beyond from arkham knight.

It is a model with pbr textures and a polygon of less than 35k, ideal for rendering in real time such as marmoset toolbag, eevee from blender, or other similar ones.

The sample images are rendered in marmoset toolbag 3.08 and blender 2.92 using eevee.

Features: Model is placed to 0,0,0 scene coordinates. The model is efficiently UV unwrapped. Model built to real-world scale: 190 cm. Every parts of the model named properly.

Package includes:

*Maya 2020.2 scene (MB, MA) : Only the 3d model.

*Maya 2015 scene (MB, MA) : Only the 3d model.

*Scene blender 2.92: includes model, textures, materials, and lighting study.

*Marmoset toolbag 3.08 scene: includes model, textures, materials, and lighting study as seen in the preview images.

*FBX 2013.

*FBX 2018.

*OBJ.

In the package you will find a model in pose A and another with a pose for the renders

*Textures: The size of the textures is 4096x4096.

Texture format: PNG, the textures are in metallic / roughness.

Note: Does not contain rig or animation.

Faces: 19,027 Triangles: 34,952 Verts: 18,589

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3dking07Buyer of this model
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ridabegCommunity member
This user is part of the CGTrader community
good work
j1
j140781hotCommunity member
This user is part of the CGTrader community
Hi, I see that there are images showing the digital model (in gray) that are very different from the real digital recreations (in black), which of them is the model that is for sale?
ma
magicmonkey2002000Community member
This user is part of the CGTrader community
amazing work
Robinson17
Robinson17Community member
This user is part of the CGTrader community
Amazing work.....
Scorpius3dFarm
Scorpius3dFarmCommunity member
This user is part of the CGTrader community
Cool
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Batman beyond fan art 3D model

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File formats
OBJ
OBJ<br />File Size: 1.57 MB
TEXTURES
Textures<br />File Size: 218 MB
FBX
Autodesk FBX<br />Version: 2013<br />File Size: 12.2 MB
MA
Autodesk Maya<br />Version: 2015<br />File Size: 6.23 MB
BLEND
Blender<br />Version: 2.92 - Renderer: Eevee <br />File Size: 231 MB
TBSCENE
Marmoset Toolbag<br />Version: 3.08<br />File Size: 221 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Geometry
Polygon mesh
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34952 polygons
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/ 18589 vertices
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Unwrapped UVs
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