1/21
What's new or updated:
- Now compatible with my latest character lineup.
- New hairstyles.
- Enhanced body and face sculpt.
- Updated body and face textures with multiple makeup presets.
- Improved material setups in both Unreal Engine and Unity.
- Upgraded skeleton with additional bones for better animation support.
- Refined outfit details and overall mesh quality.
- Updated blendshapes.
- Added new optional underwear set.
NOTE: The preview video shows the previous version of the character. Blendshapes, body, hair, some textures/materials and the Unreal/Unity scenes have been updated, so the model in the video may differ from the current project. All store images have been replaced with renders of the updated version.
Key features:
- Low-poly.
- Rigged to Epic Skeleton UE5. Ready for animation.
- Apple ARKit blendshapes for facial animation & VTuber usage
- Completely modular.
- Easy color change via Instances and ID Maps.
- Multiple color variations.
- Adjustable body parts.
- Two unique hairstyles and removable bangs.
- Two sets of underwear.
Polycount:
SK_MONICA:
- Verts: 67252
- Faces: 63084
- Tris: 122815
SK_MONICA/01:
- Verts: 67062
- Faces: 64900
- Tris: 126266
SK_MONICA/MODULAR/1:
- Verts: 56139
- Faces: 51929
- Tris: 100617
SK_MONICA/MODULAR/2:
- Verts: 42664
- Faces: 40499
- Tris: 77770
The Character does not have LOD system.
This Character rig is based on UE5 Mannequin skeleton, with additional bones:
- The rig is made in Maya without plugins and does not have controls.
- Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
- Cloth physics on the Unreal Engine demo map is included for retarget animations.
- With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
- Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1zzIdxfsogXhyGR-cvqHiHAg3dPwbd7P-xaO658NVK5E/edit?usp=sharing
Blendshapes:
- 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
- Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
- Includes special blendshapes to adjust ears, butt and breast.
The model is completely modular!
- To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
- Clothes can be taken off completely, remove or add any part if you want.
- Full-body is included.
- Adult parts are not modeled.
- Underwear is included.
- Modular hairstyles.
Material Instances are included to change the colors easily.Material ID for:
- Eyes
- Head
- Hair
- Cloth
- Accessories
- Underwear
4K Textures:
- BaseColor, Normal, Roughness, Metallic, MaskMap, and may include AmbientOcclusion, MatID, Emissive and Opacity/Alpha.
1K Textures:
- Eyelashes
11 Texture Set:
- Body, Head, Mouth, Hair, Eyes, Eyelashes, Nails, Cloth, Accessories, Underwear_01, Underwear_02.
Unreal Engine Project:
- Supported version: 5.4+
- Epic Skeleton rig with additional bones.
- For facial animations use Morph Targets.
- Material Instances with MatID map for color change are included.
- Wind Simulation for hair.
- Physics on the Unreal Engine demo map is included for retarget animations.
- Blueprints are not included.
Unity Project:
- Render pipelines: Built-in, URP, HDRP.
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes.
- Physics is not included.
- AllPartsTogether.fbx file is included for customization.
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
If you have any questions, please contact me me using the messaging system on CGTrader, or with email: darasol3d@gmail.com
REVIEWS & COMMENTS
accuracy, and usability.

