Key eatures:
Polycount:
SK_MONICA:
SK_MONICA_1:
SK_MONICA_MODULAR_1:
SK_MONICA_MODULAR_2:
The Character does not have LOD system.
Rig:
This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls.
Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1zzIdxfsogXhyGR-cvqHiHAg3dPwbd7P-xaO658NVK5E/edit?usp=sharing
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.
Physics are not included. With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:
52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.
Includes special blendshapes to adjust ears, nails, hat, butt and breast.
Modularity:
The model is completely modular!
To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.
Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.
Material Instances are included to change the colors easily. Material ID for:
4K Textures:
9 Texture Set:
Unreal Engine Project:
Wind Simulation for Hair
Physics are not included
Blueprints are not included
Unity Project:
If you have any questions, please contact me me using the messaging system on CGTrader, or with email: darasol3d@gmail.com