Model is ready for rigging and suitable for use in games, real-time apps, broadcast, high-res renders, advertising, as basemesh for sculpting etc.
|| TOPOLOGY ||
Clean topology with mostly quad polygons. There are only 4 triangles on knees for better deformation and few triangles between toes and in the eye cavity. Eyeballs have triangles in the center.
Mouth cavity is modeled but tongue, gums or teeth are NOT included.
Included are 2 model version ( 'Body' and 'Suit' ) with same topology and UVs only feet part is different.
|| OBJECTS ||
Alien Body version - 3 552 polys / 7 056 tris / 3 530 verts Alien Suit version - 3 390 polys / 6 744 tris / 3 374 verts Eyes 2x - 144 polys / 264 tris / 145 verts
|| RENDERING ||
Preview images are rendered with Cycles Renderer. Product is ready to render out-of-the-box. Lights, background and camera are included in the file. Images with Unity logo are screenshots from Unity 5.
|| TEXTURES ||
2048x2048 TGA textures for each model version:
Traditional non-PBR textures: - Diffuse - Specular
PBR textures / metalness workflow: - Albedo - Ambient Occlusion - Gloss/Roughness - Normal map tangent space - Normal map object space (metalness map is not included since it's constant black)
2048x2048 TIFF 16bit displacement textures for each model version.
4096 x 4096 PSD (non-merged layers) editable source texture files for diffuse (albedo), normals, specular, gloss and displacement are included as separate download.
|| GENERAL ||
Model is built to real-world scale. Units used: Centimeters. Model is 140 centimeters tall.
|| Shape Keys / Morph targets / Blend shapes ||
2 shape keys (morph targets) for Eyes Closed and Mouth Open are included for each body version.
|| FBX & OBJ ||
Only basic materials are included in Obj and FBX files. FBXs & OBJs are exported as lowpoly version and also as hipoly version with 2 subdivisions and displacement applied.