This is supposed to be a semi realistic monster. I retopologies it and UV-unwrapped it. The multi-res modifier has a subdivision level of five, but you can change it for faster render time and if you don´t need the amount of detail, plus you can sculpt on top of it if you’d like to and your own detail to it. The model is equipped with a hair-particle system for a little extra realism. I´ve used a simple rig for movement, it is equipped with an IK-system on the arms, legs, and hip for easier and faster animation flow. The eyes and the blade of the saw are rigged with empties instead of bones. The blade is equipped with an object constrain in which it limits the rotation on the axes the blade can rotate in.
Hope you enjoy.