This is an humanoid robot character created using a full PBR workflow. The model was built in Autodesk Maya, textured in Substance Painter, and rendered in Marmoset Toolbag using 4K texture maps.Vertices: 1,871,779
Polygons: 1,869,756
Modeling: Autodesk Maya
Texturing: Substance Painter (PBR workflow)
Maps used: Base Color, Roughness, Metallic, Normal, Ambient Occlusion (4K resolution)
Rendering: Marmoset Toolbag (real-time lighting and reflection capture)
Style: Sleek and stylized robotic design with clean shapes and functional joints
Purpose: Suitable for real-time applications, cinematics, or stylized animation
The character features well-defined forms and modular pieces, aiming for clarity in silhouette and optimized shading response under different lighting conditions.