Format INFORMATION:
OBJECT INFORMATION:
Object: Spartans_Warrior_Helmet_001
MATERIAL INFORMATION:
Total 2 physical materials with 3ds Max multi/sub material used with
TEXTURE INFORMATION:
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).