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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A lean, long-legged prehistoric tracker with a narrow, athletic silhouette, wind-reddened skin, and alert deep-set eyes; a single head with a close-cropped haircut and a faint ochre streak across the cheekbones; wearing a layered hide cloak over a fitted deerskin tunic, braided cord belt, wrapped shins, and soft moccasins with scuffed toes, all lightly dusted with dried mud; a wooden needle case filled with bone needles and awls strapped to the chest harness, plus a small sinew-thread pouch attached to the belt and a rolled hide strip slung over the shoulder. In a sparse pine forest with damp needles underfoot, a low fog band, and cold morning side light across mossy boulders; Full-body, centered, fully visible in frame; standing upright in a T-pose with arms extended straight out to the sides; palms facing the camera (open palms); hands empty; match the provided OpenPose reference; PBR-friendly materials..
Includes multiple idle, walk, run, and jump animations as FBX files for Unity and Unreal Engine, easy to apply to this character. It's full compatible with Mixamo RIG.
This character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. Please like and comment if you find this model useful!