DesertHunters – Game-Ready Rigged & Animated 3D Character Pack
Bring your desert-themed game world to life with DesertHunters, a high-quality, game-ready character pack featuring two customizable, rigged, and animated warriors – male and female – equipped for survival in harsh environments. Designed for seamless integration with Unreal Engine and Unity, this asset pack is ideal for RPGs, survival games, and post-apocalyptic settings.
Features:
Fully rigged & animated characters (31 animations each)
PBR textures with realistic material response
52 ARKit blendshapes for facial animation (both characters)
Optimized for game development (low poly, modular design, LOD-friendly)
Thematic props: hoods, masks, fabrics, and 3 spear skins
Survival-style outfit with cloth layers for sun protection
Modular Design:
Use the modular parts to create variants or NPCs
Easily swap weapons, armor, accessories
Ideal for customization systems or procedural character generation
Whether you're building a tactical desert combat scene or a tribal survival narrative, DesertHunters provides production-ready assets with excellent flexibility and style.
Engine-Specific Details:
Unreal Engine Features:5 base skins per character
39 master materials
Interactive material with 6 customizable clothing zones
87 high-quality textures
Unity Features:Male: 25 modular body/outfit parts
Female: 28 modular parts
3 weapon (spear) skins
37 optimized materials
Custom Shader ID with 6 customizable outfit zones
70 detailed textures
Technical Specifications:
Male Character:Polycount (with weapon):
Faces: 19,086
Tris: 37,386
Verts: 19,635
Polycount (underwear only):
Faces: 14,074
Tris: 27,655
Verts: 14,587
Female Character:Polycount (with weapon):
Faces: 21,106
Tris: 41,489
Verts: 21,848
Polycount (underwear only):
Faces: 16,406
Tris: 32,152
Verts: 17,008
Animations (Per Character – Total 62):
Locomotion: Walk (4 directions), Run (3 directions), with and without weapon
Combat: 4 attack animations, 3 hit reactions (with and without weapon), Take/Put down weapon
Death: With and without weapon
Idle: 3 variations
Jump: With and without weapon
Additional Bones:
Male:Facial: eye_l, eye_r
Hair: hair_1_1 to hair_4_3
Hoods: hood_r, hood_l
Fabrics: fabric_1_1 to fabric_2_4
Capes: cape_1_1 to cape_3_3
Others: case_1, weapon_1 to weapon_3
Female:Facial: eye_l, eye_r
Hair: hair_1_1 to hair_3_3
Hoods: hood_r, hood_l
Fabrics: fabric_1_1 to fabric_3_4
Capes: cape_1_1 to cape_3_2
Additional: case_spear_1_2, breast_l/r, buttock_l/r, case_1, weapon_1 to weapon_3