The 3D resolution pack contains the following. 1.93 4K sampled photos. 2.Deconstructed unrefined .obj files with texture maps. 3.Retouched .obj files with texture maps. 4.ZBrush retouched files with texture maps (keep Subdivision). 5.Blender format files with normal, colour texture maps.
I think the focus of 3D photogrammetry is on photographic sampling. It is difficult for the average person to get 360 degree sampled photos of the array without shadows, and it is not possible to assemble an array camera by yourself. So I have provided 93 sample photos (4K) of myself, so that it is easy to test Meshroom or Photoscan to find the best parameters for solving the various node operations. For those who want to set up an array studio, you can also reverse engineer the camera position and angle.
Once you have obtained the 93 4K samples, you can easily access Meshroom and Blender for free to carry out photogrammetric studies and model optimisation and repair studies. Of course, once the 3D model has been solved, it is another professional job to optimise it with ZBrush or Blender, reduce the number of surfaces, re-topologise it and generate various texture maps. But you can start with these 93 4K sample photos.
I'm hesitant to take a paid course on 3D photogrammetry using open source free software, so I've put the course programme on hold. I'd like to take this opportunity to gauge your reaction first, so if you have a need for a 3D photogrammetry course, please let me know you exist. Thank you.
Download Meshroom https://alicevision.org/#meshroom Download Blender https://www.blender.org/