DESCRIPTION

This is a simple model with low polygons. The Texture size is 2k superimposed (increases the power for the visual appearance) From this 3D model you can create sprite sheets for your 2D games, or use the model for 2.5D or 3D games. Animations are intended for two-dimensional games but works as well in 3d games.

TEXTURES ARE INSIDE FOLDER textures.zip

  • Added Mesh eyes, tongue and teeth.
  • Added Visemes for VRChat or sysnc with Papagayo Speech.
  • Added facial expressions via Morph Targets (AKA shape keys/ blend shapes).
  • No facial animations! You can create them by mixing Morph targets using Blender. 3DS Max, Maya, Unreal or Unity. You can also use lip sync software like Papagayo.
  • 2k PBR textures ( Albedo, Normal Map, Ambient Occlusion, Metalness and Roughness)
  • Works well shadeless (for mobile games that use no advanced shade lighting)
  • Animations compatible with Mobile Hero (https://www.cgtrader.com/3d-models/character/man/mobile-hero)Formats:
  • mobile_hero_ Rival.fbx -> FBX: is the standard today, can be used to import, edit and convert to other 3D formats. E.G. Use Blender/ Maya/ 3ds Max/ Cinema 4D/ houdini and others to import and edit the model and animations as you wich. Export to FBX to use the edited model in Unity 3D, Unreal and other Game engines.
  • Mobile Hero Rival - Better Collada.dae Collada: kind like FBX, but is open format, use it to avoid proprietary formats! This version is optmized for Godot engine, but can work in any software capable to open Collada(.dae) format.
  • Mobile Hero Rival - Not Rigged.obj -> .OBJ - .Mtl: Obj format and material. This is the most known 3D format and can be opened in almost any 3d software. This contain only model mesh (not rigged/ not animated). E.G. Use it to create your own rig, Mixamo is a good tool for this!
  • Mobile Hero Rival.glb->Glb (GLTF) -This is the binary version of the new Khronos group format, intended to be the new models interchangeable format standard.
  • Mobile Hero Rival - Cycles - Eevee.blend ->Blend - Blender 3D format. Setup to Cycles render engine. This is the original model file and can be opened with Blender 2.79 and Cycles render and Blender 2.80 with Eevee.
  • Mobile Hero Rival.unitypackage -> Unity 3d package format - Use it to import the model directly into Unity Engine.

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Mobile Hero - The Rival - With 2D style Animations Low-poly 3D model

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Native file format
BLEND
Size: 10 MB
Renderer: Cycles | 2.79
Exchange formats
OBJ
OBJ | 2 files<br />Version: obj<br />File Size: 258 KB
FBX
Autodesk FBX<br />Version: 7.4 Binnary<br />File Size: 9.1 MB
GLTF
glTF<br />Version: GLTF 2.0<br />File Size: 19.2 MB
DAE
Collada<br />Version: Better Collada<br />File Size: 51.9 MB
UNITYPACKAGE
Unity 3D<br />File Size: 11.2 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Geometry
Polygon mesh
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Unwrapped UVs
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