Jack Rigged 3D model
This is a concept 3D model of European man character named Jack (Rigged)
Originally created with Autodesk 3ds Max 2011 and ZBrush. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes one 3ds Max versions:
A. With mental ray renderer setups (SSS-materials, Displacement maps, MR lighting)
Model is built to real-world scale. Units used: Centimeters. Jack is 178 cm tall.
Jack has one haircut created with Hair&Fur. Hair&Fur plug-in required.
All clothing shown on previews are included
All preview images rendered with mental ray (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 24. SSS-material for skin uses 6 high-res textures (resolution up to 6192x6192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 127 MB.
....::: RIG AND FACIAL ANIMATION :::....
Body and clothing rigged and skinned (Biped + Skin).
The model has no animation keys set up, but can be easily animated with biped bips. You can also import data obtained through Motion Capture.
....::: POLYCOUNTS :::....
Total polycount of the scene with subdivision turned off for all objects: 22628 faces, 24595 vertices. Polycount for body object with subdivision turned off: 10081 faces, 10044 vertices. Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.
....::: RENDERING TIME :::....
A general render covering the whole body at 1200x1200px resolution on Amd Phenom (3.8Ghz, 4 cores) takes:
A. With mental ray setups (SSS-materials, displacement, Hair&Fur, 5 lights) - 3 min 55 sec Enjoy Check out my other models!