Mid poly mesh modeled, rigged and animated in Blender.
The armature is the Unreal Engine 5 Manequeen adapted to this character.
4K PBR textures textured in Substance Painter.
Normal maps DirectX and OpenGL.
Subsurface Scattering maps (Color and Alpha).
Height maps.
Packed texture that includes: Metallic, Roughness and Ambient Occlusion.