DESCRIPTION

This is a concept 3D model of football player character.

Originally created with Zbrush 4R8.

....::: GENERAL INFORMATION :::....

This product includes ZTL, OBJ and Mb formats.

Model is built to real-world scale. Units used: Centimeters. The character is 190 cm tall.

All preview images rendered with BPR render and VRay.

....::: TEXTURES :::....

Total number of textures is 14.Textures resolutions vary between 256x256 to 2048x2048. All textures come in PNG format.Body, t-shirt, shorts and boots includes Normal maps.

....::: POLYCOUNTS :::....

Total polycount of the scene: 39166 faces, 39717 vertices.

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Football player 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 2.38 MB
ZTL
Zbrush<br />Version: 4R8<br />File Size: 6.36 MB
MA
Autodesk Maya<br />Version: 2016 - Renderer: V-Ray 3.1<br />File Size: 1010 KB
TEXTURES
Textures | 2 files<br />File Size: 6.66 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
36166 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 39717 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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