Average Male Body VR / AR / low-poly 3D model

Average Male Body Real-Time Game-Ready 3D Model
This is a high quality realistic asset made for Real-Time engines as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use. It can be used as a base model for creating new characters.
- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc).
- Fully textured in 8K resolution (8192x8192 px)
- Highly detailed ZBrush file with 6 subdivisions and organized Polygroups for easy isolations.
- Clean and efficient edge flow, which makes it easy to insert/delete edge loops where necessary.
- UV’s are laid out and non-intersecting.
- It is ready for rigging and smooth-able.
- Real world scale (180 cm or about 5 feet 11 inches) tall
- All objects are named and organized.
- Model includes textured eyeballs, teeth/tongue set, underwear.
Package includes:
//Source files
-Maya 2016 (low resolution)
-OBJ (low resolution)
-FBX (low resolution)
-ZBrush 4R7 file (6 subdivisions)
-Marmoset Toolbag 3 scene
*PSD source file for Color, Specular and Gloss included. Color and other face parts can be easily adjusted in designated layers, while keeping all the details intact.
NORMAL – PNG - 8192
GLOSS – PNG – 8192
SCATTER – PNG – 8192
COLOR (ALBEDO) – PNG – 4096 – 3 Colors: Brown, Green, Blue
NORMAL – PNG - 4096
GLOSS – PNG – 4096
--Teeth & Tongue--
NORMAL – PNG - 2048
GLOSS – PNG – 2048
NORMAL – PNG - 4096
GLOSS – PNG – 4096
Triangle Count: Total 69130 Verts: 35593
Body – 36004 tri (lowest), 144016 (for second subdivision)
Eyes – 3440 tri
Lacrimal Fluid (tear line) - 540
Eyebrows & Eyelashes - 1300
Teeth & Tongue – 24894
Above objects are all modeled separately.
If you have any questions about this model, please send me a message and I will be happy to assist.
Thanks for looking!


Tell the author what you think of this product!

3DElement wrote
Very good
juhola-olli wrote
Very good but i think a bit too many polygons,if you would like this in a game for example (which you mentioned), you should half the polygon. Moderns game if there are multiple charachters in scene, best size is around 15-30k. 70K is a bit too much and definitely not lowpoly as you put it
alexlashko replied to juhola-olli
Thank you for your comment. I believe the description "low-poly" gets added automatically to the title because the model's use in real-time scenarios. This model is designed to perform on current-gen platforms, which are very capable of handling polygon count of this 3D model. For instance titles such as "The Order," "Second Son" and "Uncharted" are within the range of 100,000 polygons per character. You can see some example of character polygon count in the following thread: http://polycount.com/discussion/141061/polycounts-in-next-gen-games-thread In addition, wireframe of this model is designed in such a way, that you can simply select and remove/insert edge-loops very fast to the desired polygon count. You can see wireframes in the preview images.
juhola-olli replied to alexlashko
You are correct, but handling many with this amount adds a big load, and yes i know about the lowpoly tag, its a shame we cant separate it


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Designer response: 96% in 3.7h
Available formats
  • Textures PSD -
    Version: PSD
    Version: PNG
  • Maya 2016 (.ma, .mb) 30.3 MB
    Version: 2016, Renderer: Default 2016
  • Autodesk FBX (.fbx) 30.3 MB
  • Marmoset Toolbag material (.tbmat) 30.3 MB
  • Marmoset Toolbag Scene (.tbscene) 30.3 MB
  • Alias/WaveFront Material (.mtl) 30.3 MB
  • OBJ (.obj) 30.3 MB
  • Zbrush 4R7 (.ztl) 173 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2017-12-07
  • Model ID#816820
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR Yes(approved)
  • Geometry Polygon mesh
  • Polygons 69,130
  • Vertices 35,593
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No