
Low-poly model of the character William Davis - Pirate
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Rig
This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.
Polycount
Body and cloth
Faces - 38151 Verts - 46907 Tris - 72648
(To reduce the total number of polygons you can remove the corals and mussels.)
Octopus
Faces - 1777 Verts - 1763 Tris - 3486
Chest
Faces - 818 Verts - 818 Tris - 1622
In the model, it is desirable to use a shader with a two-sided display of polygons.
Preview images rendered in Marmoset software