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3d trolloc model inspired from wheel of time.-the whole sculpting is done by zbrush and textures have been made by substance painter .
you can use it for your cinematics and animations or vfx or even static realistic renders, or even adjust it for 3d brinting(of course without fur.
this model optimized(low poly) for games and VR usage too but you have to create new game ready fur/hair. because all fur is done by XGEN in maya.-it's hair's scalp is separated from the mesh itself.
topology is clean and ready for rigging.----the package includes:*obj files for main body, teeth, tongue, eyes*fbx files for main body, teeth, tongue, eyes*zbrush project file of high poly model with 6 subdivision levels*maya 2023 scene file*substance painter file (incase should you need adjustment on your own way)*texture files in 4k and 8k maps for all objects (for arnold renderer)*4k and 8k displacement maps of main body*4k and 8k normal maps of main