I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter. Shaman: polygons :21.337, Shaman vertex :21.320eye: polygon:504 , vertex:508clouth: polygon :35.221, vertex :35.233weapon: polygon:.1.320, vertex: 1.322 Subtance painter and marmoset available