I modeled the model with Blender, I used it for retopology , uv with Blender, render with marmoset. I did the texture and baking process from subtance painter
Texture maps included : 2048 x 2048
dagger face : 3,818 dagger vertex : 3,822
chain face : 577 chain vertex : 575
hilt face : 1.626 hilt vertex : 1.624
Subtance painter and marmoset available