DESCRIPTION

=====| USAGE |=====

  • Advertising
  • Presentation
  • Visualization
  • Various Simulations
  • High-res film closeups
  • Education
  • Fun

=====| FEATURES |=====

  • V-Ray Setup (materials and render)
  • RIGGED with skin and biped
  • Irradiance map + Brute force (V-Ray) animation solution (AO, HDRI, 5 lights)
  • MORPH controlled expressions (lip synchronization ready)
  • MORPH targets included for faster edit (137 objects)
  • FACE CONTROL v1.2 system (61 control objects)
  • V-Ray SSS Skin materials + DISPLACE
  • 20 DISPLACE textures for the facial animation (wrinkles)
  • WIRED PARAMETERS to automatically synchronize morpher and displace material
  • 16384x16384 extreme body BUMP MAP to enlight tiny details
  • 8192x8192 TEXTURES (Color, Overall, Displace)
  • 8192x8192 DISPLACEMENT map to highlight smoothed topology details
  • “Hair&Fur” peach fuzz (facial hair) for detailed closeups
  • “Hair&Fur” hair for realistic results
  • SPLINE based brows, lashes, nasal hair and private hair
  • Modified Dentures (product ID: 899052) for photorealistic smiles
  • Clean edge-loops based topology
  • 3ds Max 2016 or higher compatible
  • Distributed Rendering Ready (V-Ray)
  • 8Gb DDR3 or more recommended
  • System Unit: Metric (cm)

=====| SUPPORT |=====

  • If you have any questions regarding this model, please create a support ticket to contact the artist.

=====| POLY COUNT |=====Sindel: - (6,046 polys, 5,996 verts)Sindel Smooth: - (24,062 polys, 24,084 verts)Mouth system: - (9,427 polys, 9,585 verts)Morph targets: - (152,235 polys, 155,383 verts)Brows, lashes, pubic hair: - (splines)Clothing: - (8,127 polys, 8,893 verts)All: - (199,897 polys, 203,941 verts)

=====| TEXTURES(52) |=====16384x16384 (JPG x 1) - Skin Bump Map8192x8192 (JPG x 23) - Skin Layers, Displace Maps4096x4096 (JPG x 13) - Skin Layers, Mouth System2048x2048 (JPG x 11) - Eyes, Tongue2072x2072 (JPG x 1) - Eye Bump128x64 (HDR x 1) - Background

=====| LAYERS |=====0 (default) - (main body mesh, drive meshes, helpers)Biped Sindel - (rig of the model)Camera - (phys cameras (DOF ready)Clothes Sindel - (all dressing)Hair Sindel - (Hair&Fur, lashes, brows, facial hair, private hair)Morph Control Sindel - (animation helpers)Morph Targets - (included for reference and easy updates)System Eyes - (control viewpoint)System Mouth - (dentures, tongue setup)V-Ray Lights - (light setup)

=====| TIPS |=====

  • CenterEyes: Align CONTROL-ViewPoint to ViewCenter. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
  • DummyHeadBindCollector (Layer: 0 (deault)) - Link to it every object that must move with the head bone.
  • DummyJawBindCollector (Layer: System Mouth) - Link to it every object that must move with the lower jaw.
  • Eyelids moves automatically to the left, right, up and down, depending on the Control-ViewPoint helper position.
  • The mouth system works correctly, according to the movement of the jaw.
  • Sindel is 182cm. 86kg. Queen of Edenia. Age: over 3000 years. System Unit: cm

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Queen Sindel 3D model

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MAX
Size: 253 MB
Renderer: V-Ray | 3.2 | 2016
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