DESCRIPTION

Pepe character 3D model. multiple formats. Lighting set, ready to render.

The scene is suitable either for high-end renderings, animations and videogames.Easily customizable materials, colors and illumination.

Original lowpoly geometry not collapsed.

Low number of polygons and clean topology makes easy to skin and rig the character. Character is provide in T-pose

Linear workflow gamma 2.2 optimized textures

Polycount with no iterations is:

15240 Polygons15330 Vertices

3dsmax 2011 formats snd C4D, lights and render parameters set exaclty like in the preview images.Vray physical cameras

Some import formats may require textures to be reassinged. In all of them textures coordinates are preserved.

Available formats: max Vray and standard materials, 3ds, c4d, fbx, obj, dae, wrl

1 texture

Rigged version also available for download.

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Pepe T-pose Low-poly 3D model

Royalty Free License
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File formats
OBJ
OBJ<br />File Size: 417 KB
3DS
3D Studio<br />File Size: 215 KB
DAE
Collada<br />File Size: 617 KB
C4D
Cinema 4D<br />Version: 12 - Renderer: Advanced Renderer<br />File Size: 413 KB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2011 - Renderer: Mental Ray 2<br />Version: 2011 - Renderer: V-Ray 2<br />File Size: 1.6 MB
FBX
Autodesk FBX<br />File Size: 653 KB
OTHER
Other<br />File Size: 403 KB
Provided by designer
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3D Features
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
15240 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 15330 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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Model ID
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