Knight Gerard

Knight Gerard Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description
  • A powerful, well and heavily armored warrior protector, the knight Gerard. This character would work well as an NPC, a rank-and-file enemy, or a boss for a fantasy game.
  • All of my characters, including this one, are of different proportions than the standard Epic Skeleton.
  • Be warned, this may cause some animation difficulties, such as the hands not picking up weapons accurately, additional animation corrections for my characters or something like that will be required!
  • The visualization of this character was done in Unreal Engine 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.
  • Highly detailed heavy knight character.
  • Armed with a spiked battle hammer shield and halberd!
  • Has 8 sets of ready-made characters of different variations that I prepared. There are many individual parts (40 parts) from which you can assemble your variations.
  • Customizable materials will also add variety.
  • The behavior of the armored skirt is physically simulated. The armor physics works well with almost all animations, but there are times when it starts to behave strangely. That's why I added 2 more character sets:
  • 1) The armor is glued to the legs and stretches, but you don't need the extra bones and physics model.
  • 2) These armor elements are missing altogether.
  • There are facial expressions and eye movements using target morphs.
  • A few of my blanks and the ARKit work kit
  • There are 4 additional bones for the armored skirt:
  • armor_skirt_01_l
  • armor_skirt_02_l
  • armor_skirt_03_r
  • armor_skirt_04_r

  • Rigged: Yes

  • Rigged to Epic skeleton: Yes

  • If rigged to the Epic skeleton, IK bones are included: Yes

  • Number of characters: 8

  • Vertex counts of characters:

  • Max: 70423 vertex

  • Number of Materials and Material Instances:

  • Materials: 4

  • Material Instances: 9

  • Number of Textures: 24

  • Texture Resolutions: 2048 - 4096

  • Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Item rating
1 0
Knight Gerard
$69.00
 
Royalty Free License 
Knight Gerard
$69.00
 
Royalty Free License 
Response 98% in 4.1h
3D Modeling
3D Print Modeling
Low-poly Modeling
Rigging
UV mapping
Texturing
Shaders
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender 2.92 (.blend)376 MBVersion: 2.92Renderer: Cycles
Exchange
  • UnrealEngine 4.23 (.uasset)635 MB
  • Textures 469 MB
  • OBJ (.obj, .mtl) (4 files)18.1 MB
  • Autodesk FBX (.fbx) (11 files)48 MB

3D Model details

  • Publish date2022-09-02
  • Model ID#3966625
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 58,097
  • Vertices 70,423
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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