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- Lights
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Description:Premium Furball 3D realistic/stylized head mesh featuring full head geometry (face, eyes, mouth) and detailed stylized hair. Head UVs are fully mapped; hair UVs are not required. Head/Hair textures are 4K, baked, and fully integrated. Clean topology ensures easy editing and good performance. Render previews were taken in Blender Eevee, though the model is compatible with Eevee and Cycles.
The model uses a custom Photo Realistic Hair Base Color Map (Albedo + Alpha) and Normal Map for realistic strand detail and accurate transparency.
FBX Files:Package includes 6 FBX files: animation-ready rig files plus separate Rigid Deformation versions. Animations: Idle, BriskWalk, Jumping, Dancing, and All Baked Animations (combined). Note: Rigid Deformation FBX files contain no animations. For correct FBX setup, hair must be parented to the HeadBone, since weight-based skin deformation and bone-only (rigid) setups cannot be exported/used simultaneously.
GLB/GLTF Files:GLB uses the baked Albedo (Base Color) and Normal maps. During export GLB automatically adds standard color attributes (vertex color, vertex alpha, etc.) for compatibility. GLB files include the first 5 animation-ready rigs. Lighting is not included — set up your own lights in the target engine if needed.
Technical Details:
Vertices: 39,915
Faces / Polygons: 25,000
Edges: 63,860
Textures (Blend / FBX / GLB): Albedo/Base Color + Alpha (Base Color also used as Alpha) and Normal map; Head/Hair textures fully integrated. UV optional for hair. FBX & GLB use baked versions — ready to use.
UV-mapped: Head; hair UV optional.
Rig & Animation Notes:
Rig deformation uses weight-based deformations for the head mesh.
Facial animation is driven by shape keys.
Some source animations in the .blend were prepared using Lattice (Lattice works only in the .blend file).
Additional Notes:
Hair was sourced separately but has been fully integrated, retextured and baked with custom materials.
GLB: uses baked textures and the exporter’s automatic vertex/color attributes — this is normal and will not break material appearance.
Intended use:This model was created and tested in Blender.It is suitable for character concept development, creature head prototyping,and cinematic close-up renders.Use in game engines or other pipelines may require standard FBX import adjustmentsand user-side testing.
Technical note:FBX file is verified by CGTrader. Engine compatibility depends on the buyer's pipeline.