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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Files Included: Golerm 04-27-2023 PBR.blend - Blender File with PBR Textures Material;
Golerm 04-27-2023 Solid.blend - Blender File with One Solid Color Material;Golerm 04-27-2023 Solid.fbx - FBX File with One Solid Color Material;
Golerm 04-27-2023 04-25-2023 Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity;Golerm 04-27-2023 Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity;
Golerm 04-27-2023 Unreal.blend - Blender File with One Solid Color Material for Exporting to Unreal Engine;Golerm 04-27-2023 Unreal.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;Golerm 04-27-2023 Unreal Location - XYZ Axis List of Pivot Points Values for Setting Location After Importing FBX
Materials: Yes, PBR and One Solid Color
Textures: Yes 4K SetBlender (AmbientOcclusion; BaseColor; Height; Metallic; NormalGL; Roughness; Specular) Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (BaseColor; NormalDX; OcclusionRed_RoughnessGreen_MetallicBlue)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 15 536Tris: 15 536Verts: 7 770