DESCRIPTION

Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\changeable parts which gives ability for customization.

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX, DAE (Collada) and OBJ are included.

Unity Asset included.

Model with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. Rig has 87 bones. Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048

Body parts: Body, Hair.Armor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, EarningsWeapons: 4 Axes, two in hands and two at dwarfs back.

Character has 112 animations. I used Character Studio 3D MAX to make animations.

Animation listgeneral:

  1. S_IDLE: 0 - 100 fr.,
    1. S_boring: 101 - 226 fr.,
    2. S_Drinking: 227 - 282 fr.,
    3. S_Eating: 283 - 403 fr.,
    4. S_Explanation: 404 - 449 fr.,
    5. S_Greeting: 450 - 510 fr.,
    6. S_Looking_around: 511 - 687 fr.,
    7. S_salute_B: 688 - 748 fr.,
    8. S_Say_No: 749 - 799 fr.,
    9. S_sit_down: 800 - 825 fr.,
    10. S_Sitinhg_Talking_A: 826 - 961 fr.,
    11. S_Sitting: 962 - 1047 fr.,
    12. S_Came_up: 1048 - 1074 fr.,
    13. S_Talking_B: 1075 - 1210 fr.,
    14. S_Use_object: 1211 - 1251 fr.,
    15. S_warning: 1252 - 1312 fr.,
    16. S_making_potion: 1317 - 1352 fr.,
    17. M_falling_down: 1357 - 1397 fr.,
    18. M_Jump_runing_a: 1402 - 1442 fr.,
    19. M_Run: 1447 - 1469 fr.,
    20. M_Run_Jump: 1470 - 1503 fr.,
    21. M_Sneaking: 1508 - 1558 fr.,
    22. M_strafe_run_left: 1563 - 1589 fr.,
    23. M_strafe_run_right: 1594 - 1620 fr.,
    24. M_Strife_leftt: 1625 - 1660 fr.,
    25. M_Strife_right: 1665 - 1700 fr.,
    26. M_walk: 1705 - 1740 fr.,
    27. M_Jump_Walking: 1741 - 1771 fr.,
    28. M_Walking_back_A: 1776 - 1811 fr.,
    29. M_Walking_With_Tourch: 1816 - 1919 fr.,
    30. RM_falling_down: 1924 - 1964 fr.,
    31. RM_Jump_runing_a: 1969 - 2009 fr.,
    32. RM_Jump_Walking: 2014 - 2044 fr.,
    33. RM_Run: 2049 - 2071 fr.,
    34. RM_Run_Jump: 2076 - 2109 fr.,
    35. RM_Sneaking: 2114 - 2164 fr.,
    36. RM_strafe_run_left: 2169 - 2195 fr.,
    37. RM_strafe_run_right: 2200 - 2226 fr.,
    38. RM_Strife_leftt: 2231 - 2266 fr.,
    39. RM_Strife_right: 2271 - 2306 fr.,
    40. RM_walk: 2311 - 2346 fr.,
    41. RM_Walking_back_A: 2351 - 2386 fr.,
    42. RM_Walking_With_Tourch: 2391 - 2494 fr.,

2 weapons battle:

  1. 2W_wapons_back: 2499 - 2539 fr.,
  2. 2W_wapons_ready: 2540 - 2575 fr.,
  3. 2W_Combat_Mode: 2576 - 2626 fr.,
  4. 2W_Block_to: 2627 - 2644 fr.,
  5. 2W_Block_Keep: 2646 - 2696 fr.,
  6. 2W_Block_from: 2697 - 2707 fr.,
  7. 2W_Combo_360_Smash: 2708 - 2793 fr.,
  8. 2W_Dodge_backwards: 2794 - 2829 fr.,
  9. 2W_dodge_to_left: 2830 - 2865 fr.,
  10. 2W_dodge_to_right: 2866 - 2901 fr.,
  11. 2W_duck_below_high_swing: 2902 - 2937 fr.,
  12. 2W_Heavy_Smash: 2938 - 2978 fr.,
  13. 2W_Hit_from_back: 2979 - 3014 fr.,
  14. 2W_Hit_from_front: 3015 - 3050 fr.,
  15. 2W_L_parry_from_stright_down: 3051 - 3086 fr.,
  16. 2W_L_parry_high_left: 3087 - 3122 fr.,
  17. 2W_L_parry_mid_front: 3123 - 3158 fr.,
  18. 2W_L_swing_high_left: 3159 - 3194 fr.,
  19. 2W_L_swing_high_right: 3195 - 3230 fr.,
  20. 2W_L_swing_high_straight_down: 3231 - 3266 fr.,
  21. 2W_L_swing_low_left: 3267 - 3302 fr.,
  22. 2W_L_swing_low_right: 3303 - 3338 fr.,
  23. 2W_L_swing_mid_left: 3339 - 3374 fr.,
  24. 2W_L_swing_mid_right: 3375 - 3410 fr.,
  25. 2W_R_parry_from_stright_down: 3411 - 3446 fr.,
  26. 2W_R_parry_high_right: 3447 - 3482 fr.,
  27. 2W_R_parry_mid_front: 3483 - 3518 fr.,
  28. 2W_R_swing_high_left: 3519 - 3554 fr.,
  29. 2W_R_swing_high_right: 3555 - 3590 fr.,
  30. 2W_R_swing_high_straight_down: 3591 - 3626 fr.,
  31. 2W_R_swing_low_left: 3627 - 3662 fr.,
  32. 2W_R_swing_low_right: 3663 - 3698 fr.,
  33. 2W_R_swing_mid_left: 3699 - 3734 fr.,
  34. 2W_R_swing_mid_right: 3735 - 3770 fr.,
  35. 2W_Roar: 3771 - 3821 fr.,
  36. 2W_scissors_bow: 3822 - 3857 fr.,
  37. 2W_Smash Frenzy_on_place: 3858 - 3968 fr.,
  38. 2W_Whirlwind: 3969 - 4044 fr.,
  39. 2W_windmill_blow: 4045 - 4085 fr.,
  40. 2W_Drinking_potion: 4086 - 4141 fr.,
  41. 2W_magic_light_spell: 4142 - 4192 fr.,
  42. 2W_magic_shot_stright: 4193 - 4228 fr.,
  43. 2W_spell_Barier_keep: 4233 - 4268 fr.,
  44. 2W_Combat_Mode_B: 4269 - 4319 fr.,
  45. 2W_Behead: 4320 - 4360 fr.,
  46. 2W_Knocked_backward_onPlace: 4365 - 4406 fr.,
  47. 2W_Down_back: 4407 - 4447 fr.,
  48. 2W_Recover_from_knocked_backward: 4448 - 4488 fr.,
  49. 2W_Knocked_forward: 4489 - 4517 fr.,
  50. 2W_Down_forward: 4518 - 4558 fr.,
  51. 2W_Recover_from_knocked_forward: 4559 - 4591 fr.,
  52. 2W_Die_fall_backward: 4592 - 4725 fr.,
  53. 2W_Die_fall_forward: 4730 - 4870 fr.,
  54. 2W_Die_knocked_backward: 4875 - 4892 fr.,
  55. 2W_Die_knocked_forward: 4897 - 4914 fr.,
  56. M_2W_Casual_walk: 4919 - 4955 fr.,
  57. M_2W_combat_run: 4960 - 4982 fr.,
  58. M_2W_Cautious_walk: 4987 - 5027 fr.,
  59. M_2W_walk_L_swing_left: 5032 - 5067 fr.,
  60. M_2W_walk_L_swing_right: 5072 - 5107 fr.,
  61. M_2W_walk_R_swing_left: 5112 - 5147 fr.,
  62. M_2W_walk_R_swing_right: 5152 - 5187 fr.,
  63. RM_2W_Casual_walk: 5192 - 5228 fr.,
  64. RM_2W_combat_run: 5233 - 5255 fr.,
  65. RM_2W_Cautious_walk: 5260 - 5300 fr.,
  66. RM_2W_walk_L_swing_left: 5305 - 5340 fr.,
  67. RM_2W_walk_L_swing_right: 5345 - 5380 fr.,
  68. RM_2W_walk_R_swing_left: 5385 - 5420 fr.,
  69. RM_2W_walk_R_swing_right: 5425 - 5460 fr.,

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inalaatzu
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Dwarf Slayer Light Version Low-poly 3D model

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Native file format
MAX
Size: 175 MB
Renderer: Default (Scanline) | 2009
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OBJ
OBJ | 2 files<br />File Size: 1 MB
FBX
Autodesk FBX<br />File Size: 175 MB
DAE
Collada<br />File Size: 11.9 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 187 MB
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