1/10
If you need help with model, please contact me at [Voklefomit@gmail.com].Unreal Engine support from 5.0 and above.Please leave a question (or review!)
Video: https://youtu.be/mR1wcPfQRoI
The game model Demon1 is made on the basis of an epic skeleton and you can use any animations created for the epic skeleton.
Rig: Character rigged to UE5 Mannequin skeleton. With some additional bones you can use physics simulations to different parts. Additional bones - [ jaw, tongue_01, tongue_02, tongue_03, joint_calf_r, joint_lalf_l, pauldron_r, pauldron_l, wing_01_r, wing_02_r, wing_03_r, wing_04_r, wing_05_r, wing_06_r, wing_07_r, wing_08_r, wing_09_r, wing_10_r, wing_11_r, wing_12_r, wing_13_r, wing_01_l, wing_02_l, wing_03_l, wing_04_l, wing_05_l, wing_06_l, wing_07_l, wing_08_l, wing_09_l, wing_10_l, wing_11_l, wing_12_l, wing_13_l].
Tail physics simulation.
Blendshapes: No.
Texture maps: PBR - BaseColor, Normal, ORM, Emission.
Rigged: Yes
Rigged to Epic Skeleton: Yes
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 1
Vertex Counts of Characters: 21601
Animated: Epic animations for demo
Number of Animations: 7
Animation Types: In-place 7
Number of Materials and Material Instances: 3
Number of Textures: 7
Texture Resolutions: (4096x4096, 2048x2048)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation Link: No
Important/Additional Notes: No
REVIEWS & COMMENTS
accuracy, and usability.
