|YOUTUBE|DISCORD|ARTSTATION|UNITY|
Iron Knight game ready fantasy character that I made for Unreal Engine and Unity.
He comes with unique style and 2 level of detalization: optimized and detailed 4x polycount
Unity project soon.
Key Features :My unique design (created in zbrush)
2 levels of detalization
Weapon included
Completely modular ( Each part is individual)
Rigged to UE5 Mannequuin (works with all Animations)
Gameplay Blueprint is included (you can play in editor)
Modular parts :Helmet
Arms
Chest
Torso
Legs
Polycount : without LOD systemHelmet- 1,500 vertices 2,598 triangles
Chest - 2.056 vertices 3.500 triangles
Arms- 5.244 vertices 8.630 triangles
Torso - 2.408 vertices 4.060 triangles
Legs - 6.518 vertices 9.814 triangles
ChainMail - 8.259 vertices14.690 triangles
Weapon - 1.889 vertices 3.130 triangles
Total Vertices: 27,874
Total Triangles: 46,422
Detailed model has 4x polycount
Rig - based on UE5 Manny mannequinThe the base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested withGame Animation Sample
Standard 3rd person template animations
ModularityCharacter is completely modular, you can chance or remove any part.
Unreal Engine Project and compabilitySupported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system.
Physical body is well configured and ready for simulation.
Unity Project and compability2021.3 +
Textures 2KAll armor 3 texture sets
ChainMail 1 texure set
Weapon 1 texutre set
PBR UE and unity format
Base color + Normal Directx + ORM
AlbedoTransparency + MetallicSmoothness + Normal OpenGL + AO
All textuers 2048x2048
Thanks!