DESCRIPTION

Realistic Lovecraft’s Cthulhu rigged 3d model.

Setup for Vray & Arnold

  • Clean topology and high resolution textures (UDIM 4k to 8k)
  • Switchable IK/FK full rig

SOFTWARE

  • Maya – Vray & Arnold
  • ZBrush

TEXTURES / SHADERS

  • Hi-res and very detailed UDIM textures, up to 8K

POLY COUNT

Faces / Verts

  • 201.780 / 202.635

REVIEWS & COMMENTS

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2
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15
po
popsinspaceBuyer of this model
This user has purchased this specific model
Excellent!
Darktree
DarktreeBuyer of this model
This user has purchased this specific model
Amazing Model.
po
popsinspaceBuyer of this model
This user has purchased this specific model
Can the rigging be ported to Unreal Engine 5?
ei
eipvnvcmediaincCommunity member
This user is part of the CGTrader community
this model is available in fbx format?
tw
twstackerCommunity member
This user is part of the CGTrader community
Would really like to see more of the rigging information if the models are rigged
ahsinmir786
ahsinmir786Community member
This user is part of the CGTrader community
Amazing!
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Cthulhu Rigged 3D model

Custom License (no AI)
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Native file format
MA
Size: 110 MB
Renderer: Arnold | 2018
Exchange formats
ZTL
Zbrush<br />Version: 2019<br />File Size: 1.23 GB
TEXTURES
Textures<br />File Size: 1.15 GB
PNG
PNG<br />File Size: 1.15 GB
EXR
EXR<br />File Size: 1.15 GB
PSD
Adobe Photoshop<br />File Size: 1.15 GB
JPG
JPG<br />File Size: 1.15 GB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Plugins Used
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3D printing
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
201780 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 202635 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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