Lowpoly model of the airplane interior similar to the Lockheed C-130 Hercules military aircraft
Model has 25 materials
Base model has 450000 triangles
Full model with additional stuff(belts, gasmasks, ropes...) has 633000 triangles
Textures for the main interior mesh are 8192x8192
Textures for the V-Ray, Unreal Engine, Unity Standart Specular and PBR Metal Rough workflow are included.
Preview images rendered with V-Ray and have post work
Blender scene with imported model and only diffuse maps(maped to unreal engine textures in PBR folder) included. I'am not familiar with the Blender and just imported OBJ to the Blender with diffuse maps. If you work in Blender you should know how to setup materials and link other maps(specular, normal etc.)