DESCRIPTION

|YOUTUBE|DISCORD|ARTSTATION|FAB| This Character is a game ready fantasy women that I made for Unreal Engine and Unity and it is my best work so far.

It perfectly suits your Fantsy, RPG and other type of games.

Youtube Full Video Presentation: https://www.youtube.com/watch?v=qm6X6yxVEIM&t

Key Features :

My unique design (face, body and all parts sculpted in zbrush)

Modular (each part is changeable)

Beatutiful simulated Hair and cloth

2 body mesh resolution (optimized + high quality)

Hair/EyeLashes 5/2 LoD (Levels of detail)

Rigged to UE5 Mannequuin (works with all Animations on marketplace)

Gameplay Blueprint is included (you can play in editor in UE)

Important

If you want feature like face ARKIT blendshapes, UE4 rig, contact me on discord or email.

If you want custom outfit you can contact me on discord.

Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.

Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.

All images and videos were recorded using integrated gpu, sorry for poor quality.

Join my Discord server for more discussions.

Check my ohter hot characters!

Technical Info

Body - 19,698 vertices 33,600 triangles

Hair - lod1 34.739 vertices 45.028 triangles (best quality) lod2 30.260 vertices 38.004 triangles lod3 17.598 vertices 16.336 triangles lod4 13.930 vertices 12.668 triangles lod4 10.930 vertices 9.668 triangles

EyeLashes (High quality fibers) lod1 4.797 vertices 5.004 triangles lod1 3.011 vertices 3.408 triangles

Bandages - 2.724 vertices 4.614 triangles (uses proxy for simulation in UE)

total - 61.854 vertices 88,901 triangles (with best hair)

7 Materials/Textures sets : 4 for body 1 Hair 1 Eye 1 Bandages 1 Eyelashes

Body:4K textures : 4096x4096 px

BaseColor, Normal DirectX, ORM

Eye:2K textures : 2048x2048 px

BaseColor, Normal DirectX, ORM

Hair:4K textures : 4096x4096 px

Opacity, ID map, Root map, Depth

Bandages:4K textures : 4096x4096 px

BaseColor, Normal Directx, ORM for UE

AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity

Eyes has metahumans mesh and uv so you can put you own eye shader and texture.

Rig - based on UE5 Quinn mannequin

Ue5 skeleton is clean, no bones are added or remuved.

Supports Controll rig and all features like base mannequin in UE.

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.

Tested with

Game Animation Sample

Standard 3rd person template animations

Echo Animations

Unreal Engine Project

Supported version 5.0 up to 5.5

All UE5 mannquin animations are included Manny+Quinn.

Basic gameplay blueprint is included with modular system + hair and cloth physics.

Physical body is well configured and ready for simulation.

Unity Project and compability

Stil new to Unity and some features will be implemented in future.

Project build on Standart render pipeline.

Hair and cloth physics is not included for Unity, you should configure it as you would like.

No advanced shaders implemented but texture maps for shader graph are included.

Unity version 2021.3 +

Suports SRP, URP, HDRP.

Hair and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.

All mannequin animations included.

FBX/OBJ package Includes:All modular parts

body_LowPolybody_MidPolyBandagesHair 4 LoDs ...

FBX rigged quad meshes ready for importing to UE + Unity

Blender File

Rig setup (without control rig)

Quad meshes + modificators

Ready for exporting

Check my ohter hot characters!

Thanks!

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Native file format
UASSET
Size: 742 MB
Exchange formats
BLEND
Blender<br />File Size: 412 MB
OBJ
OBJ<br />File Size: 10.9 MB
FBX
Autodesk FBX<br />File Size: 33.8 MB
OTHER
Other | 4 files<br />File Size: 1.69 GB
UNITYPACKAGE
Unity 3D<br />File Size: 541 MB
PNG
PNG<br />File Size: 947 MB
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