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References to the real-world source images and context you provided: SKV event / jacket reference and the Berufsfeuerwehr Wien press release were reviewed to match details and markingsModel files: FBX, OBJ, BLEND (Blender native) — ready to import.
Textures: Albedo / BaseColor, Normal, Roughness, Metallic, AO (provided as PBR maps; typical 4K source) — ready for PBR workflows.
UVs: Clean, non-overlapping UV islands for main fabric & trim.
LODs: LOD0 (high) + LOD1 (medium) recommended — include on request (state if you have generated these).
Pose: Exported in T-pose for retargeting / character rigging.
Game-ready considerations: Trim sheets separated, diffuse/metalness workflows, and separate meshes for removable parts (badges / patches) for easier modding.
Source file: Blender source available (editable cloth sims / Marvelous Designer export can be provided if included).
Documentation: Short README with import tips (scale, recommended shaders, suggested engine settings).
Recommended use: GTA V / FiveM clothing mod or cinematic/animation props (explicitly prepared for those pipelines in title/tags).
Typical expected polycount (game-ready, estimated): 6k–15k triangles for the jacket mesh (depending on LOD). If you require exact triangle/vertex counts, include them in the product listing or provide the model file — buyers often request the exact numbers.
Texture sizes: 4096×4096 (base) recommended; pairs of 2048 included for LODs.
Materials: Principled PBR (Metallic/Roughness workflow) ready for Unity/Unreal/.
Rigging: Jacket fits a standard human character / base rig (T-pose). Skin-weights and retarget-ready export recommended for seamless use with GTA mod skeletons.
Compatibility notes: For GTA V / FiveM usage, the FBX should be retargeted/converted into the game’s clothing format by the modder (this model is provided as a ready game asset to import into mod workflows).
File organization: Packaged folder includes /models /textures /docs. Provide separate maps for engine-ready import.
Recommend: Allow use in personal & commercial games, forbid resale of the raw model (standard).