DESCRIPTION

High-quality 3D recreation of the SKV / Vienna firefighting jacket, optimized for game use (GTA V & FiveM). Includes FBX, OBJ and Blender files with PBR texture maps suitable for realtime engines. Modeled for clean topology, UV-unwrapped, and exported for fast import into game pipelines and engines.

References to the real-world source images and context you provided: SKV event / jacket reference and the Berufsfeuerwehr Wien press release were reviewed to match details and markingsModel files: FBX, OBJ, BLEND (Blender native) — ready to import.

Textures: Albedo / BaseColor, Normal, Roughness, Metallic, AO (provided as PBR maps; typical 4K source) — ready for PBR workflows.

UVs: Clean, non-overlapping UV islands for main fabric & trim.

LODs: LOD0 (high) + LOD1 (medium) recommended — include on request (state if you have generated these).

Pose: Exported in T-pose for retargeting / character rigging.

Game-ready considerations: Trim sheets separated, diffuse/metalness workflows, and separate meshes for removable parts (badges / patches) for easier modding.

Source file: Blender source available (editable cloth sims / Marvelous Designer export can be provided if included).

Documentation: Short README with import tips (scale, recommended shaders, suggested engine settings).

Recommended use: GTA V / FiveM clothing mod or cinematic/animation props (explicitly prepared for those pipelines in title/tags).

Typical expected polycount (game-ready, estimated): 6k–15k triangles for the jacket mesh (depending on LOD). If you require exact triangle/vertex counts, include them in the product listing or provide the model file — buyers often request the exact numbers.

Texture sizes: 4096×4096 (base) recommended; pairs of 2048 included for LODs.

Materials: Principled PBR (Metallic/Roughness workflow) ready for Unity/Unreal/.

Rigging: Jacket fits a standard human character / base rig (T-pose). Skin-weights and retarget-ready export recommended for seamless use with GTA mod skeletons.

Compatibility notes: For GTA V / FiveM usage, the FBX should be retargeted/converted into the game’s clothing format by the modder (this model is provided as a ready game asset to import into mod workflows).

File organization: Packaged folder includes /models /textures /docs. Provide separate maps for engine-ready import.

Recommend: Allow use in personal & commercial games, forbid resale of the raw model (standard).

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SKV Vienna Fire Dept Jacket GTA FBX OBJ BLENDER Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 600 KB
OBJ
OBJ | 2 files<br />File Size: 857 KB
BLEND
Blender<br />File Size: 1.39 MB
PNG
PNG<br />File Size: 96.5 MB
OTHER
Other | 9 files<br />File Size: 41.2 MB
FBX
Autodesk FBX<br />File Size: 384 KB
TBSCENE
Marmoset Toolbag<br />File Size: 1 MB
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FBX
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No unsupported objects
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Manifold geometry
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Textures & material
PBR textures
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- Metalness
- Normal
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PBR
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3056 polygons
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/ 3124 vertices
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