Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Sneaker_P02.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
The package includes:
SciFi_Sneaker_p02 (Metahuman Rigged);Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (Metahuman Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_Sneaker_P02. In this way Outfits\SciFi_Sneaker_P02
2) Transfer the file - OA_SciFi_Sneaker_P02.mhpkg to the created folder - SciFi_Sneaker_P02
3) Transfer the WL (WI_OA_SciFi_PS_P02) file to MetaHumanCreator (Watch the video tutorial!)
4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.