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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/20
Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_PS_P04.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
Please note that the video shows a complete set of Sci-Fi clothing!
https://www.youtube.com/watch?v=QpHNxmM9FUY&t=20s
The package includes:
SciFi_Pants_p04;
SciFi_Sneaker_p04;
Optimized Game Ready 3D model for game engines and animation.
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6-5.7;
Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
8 color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
Video tutorial;
SciFi_Pants_p04 Verts 3,939; Tris 7,830;
SciFi_Sneaker_p04 Verts 2,736; Tris 5,464;
Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?
Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export. Solution: export the character to Blender, split the parts, and import back to Unreal.
Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_PS_P04. In this way Outfits\SciFi_PS_P04
2) Transfer the file - OA_SciFi_PS_P04.mhpkg to the created folder - SciFi_PS_P04
3) Transfer the WL (WI_OA_SciFi_PS_P04) file to MetaHumanCreator