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Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p02, OA_SciFi_Clothing_p01.mhpkg
Metahuman Tutorial for Pack 01 UE 5.6-5.7 https://www.youtube.com/watch?v=KFyQcL1xYEY
Metahuman Tutorial for Pack 02 UE 5.6-5.7 https://www.youtube.com/watch?v=BRafHFBq3Fo
(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)
Optimized Game Ready 3D model for game engines and animation.
- Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5);
Triangulation model (divided into triangles) for correct export to game engines;
Four color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Video tutorial;
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!
- Sci-Fi Clothing Pack 01
The package includes:
- SciFi_Helmet_p01;
- SciFi_Jacket_p01;
- SciFi_Pants_p01;
- SciFi_Sneaker_p01;
Full Pack - Verts 25,368; Tris 50,461;
SciFi_Helmet_p01 Verts 7,950; Tris 15,869;
SciFi_Jacket_p01 Verts 8,941; Tris 17,760; SciFi_Pants_p01 Verts 7,103; Tris 14,097; SciFi_Sneaker_p01 Verts 1,374; Tris 2,708;
- Sci-Fi Clothing Pack 02
The package 02 includes:
- SciFi_Helmet_p02;
- SciFi_Jacket_p02;
- SciFi_Pants_p02;
- SciFi_Sneaker_p02;
Full Pack - Verts 36,323; Tris 72,238;
SciFi_Helmet_p01 Verts 8,467; Tris 16,842;
SciFi_Jacket_p01 Verts 8,047; Tris 15,940; SciFi_Pants_p01 Verts 15,687; Tris 31,268; SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;
Question: The clothing in the .mhpkg file is a single mesh, can it be split into parts?Answer: Yes, the clothing comes as a single mesh in .mhpkg, but after creating the MetaHuman, you can split it into parts (like jacket, helmet, pants). To do this, select the mesh in the clothing folder and remove unwanted parts via material slots. The parts were originally separate in Blender, just exported together. Watch the detailed video tutorial on splitting clothing.
Blender - https://www.youtube.com/watch?v=9PGSc08T97Y&t=15s
Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_Clothing_p02 and SciFi_Clothing_p01. In this way Outfits\SciFi_Clothing_p02 and SciFi_Clothing_p01
2) Transfer the file - OA_SciFi_Clothing_p02 to the created folder - SciFi_Clothing_p02 and Transfer the file - OA_SciFi_Clothing_p01.mhpkg to the created folder - SciFi_Clothing_p01
3) Transfer the WL (WI_OA_SciFi_Clothing_p02 and p01) file to MetaHumanCreator (Watch the video tutorial!);
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
REVIEWS & COMMENTS
accuracy, and usability.
