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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This asset pack includes two detailed Abaya outfits designed for use in Unreal Engine Metahuman and Blender. Each Abaya is fully rigged, PBR-ready, and optimized for both real-time and cinematic use.
Crafted with all-quad topology and 4K PBR texture sets, the garments offer realistic fabric definition and flexibility for character animation, game development, or virtual production.
Features:
-2 Abaya variations (Black & Blue)
-PBR Materials (4K Texture Sets – Base Color, Normal, Roughness, Metallic, AO)
-Fully Rigged (Metahuman / UE5 Mannequin)
-Compatible with Blender and Unreal Engine 5
-Low Poly & Optimized for Real-Time
-Formats: FBX, OBJ, GLTF
-All Quad Mesh Topology
*Technical Details:*Mesh: All Quad Topology
Textures: 4K PBR (BaseColor, Normal, Roughness, Metallic, AO)
File Formats: FBX, OBJ, GLTF, Blender, mhpkg, png, uasset
Software Compatibility: Unreal Engine, Blender, Maya, 3ds Max, Unity
Rigging: Metahuman / UE5 Mannequin Ready
Instructions for Unreal Engine Metahuman Usage:
Open Unreal Engine.
Create a new folder in your project’s content directory.
Import the provided .mhpkg file into this folder.
Open Metahuman Creator.
Drag the asset named WI_clothname into your Metahuman’s Outfit Accessories panel.
Double-click the asset to apply and wear the Abaya.